Course description
Skills Gained:
At the end of the course, students will be able to:
. List the major elements of the .NET Framework and explain how C# fits into the .NET Platform.
. Analyze the basic structure of a C# application and be able to document, debug, compile, and run a simple application.
. Create, name, and assign values to variables.
. Use common statements to implement flow control, looping, and exception handling.
. Create methods (functions and subroutines) that can return values and take parameters.
. Create, initialize, and use arrays.
. Explain the basic concepts and terminology of object-oriented programming.
. Use common objects and reference types.
. Create, initialize, and destroy objects in a C# application.
. Build new C# classes from existing classes.
. Create self-contained classes and frameworks in a C# application.
. Define operators, use delegates, and add event specifications.
. Implement properties and indexers.
. Use predefined and custom attributes.
Key Topics:
Module 1: Overview of the Microsoft .NET Platform
The following topics are covered in this module:
• Introduction to the .NET Platform
• Overview of the .NET Framework
• Benefits of the .NET Framework
• The .NET Framework Components
• Languages in the .NET Framework
After completing this module, you will be able to list the major elements of the .NET Framework and explain how the C# language fits into the .NET Platform. This includes:
• Describing the .NET Platform.
• Listing the main elements of the .NET Platform.
• Explaining the language support in the .NET Framework.
• Describing the .NET Framework and its components.
Module 2:
Overview of C#
The following topics are covered in this module:
• Structure of a C# Program
• Basic Input/Output Operations
• Recommended Practices
• Compiling, Running, and Debugging
After completing this module, you will be able to analyze the basic structure of a C# application and be able to document, debug, compile, and run a simple application. This includes:
• Explaining the structure of a simple C# program.
• Using the Console class of the System namespace to perform basic input/output operations.
• Handling exceptions in a C# program.
• Generating Extensible Markup Language (XML) documentation for a C# application.
• Compiling and executing a C# program.
• Using the Microsoft Visual Studio Debugger to trace program execution.
Module 3: Using Value-Type Variables
The following topics are covered in this module:
• Common Type System
• Naming Variables
• Using Built-In Data Types
• Creating User-Defined Data Types
• Converting Data Types
After completing this module, you will be able to create, name, and assign values to variables. This includes:
• Describing the types of variables that you can use in C# applications.
• Naming your variables according to standard C# naming conventions.
• Declaring variables by using built-in data types.
• Assigning values to variables.
• Converting existing variables from one data type to another.
• Creating and using your own data types
Module 4: Statements and Exceptions
The following topics are covered in this module:
• Introduction to Statements
• Using Selection Statements
• Using Iteration Statements
• Using Jump Statements
• Handling Basic Exceptions
• Raising Exceptions
After completing this module, you will be able to use common statements to implement flow control, looping, and exception handling. This includes:
• Describing the different types of control statements.
• Using jump statements.
• Using selection statements.
• Using iteration statements.
• Handling and raising exceptions.
Module 5: Methods and Parameters
The following topics are covered in this module:
• Using Methods
• Using Parameters
• Using Overloaded Methods
After completing this module, you will be able to create methods (functions and subroutines) that can return values and take parameters. This includes:
• Creating static methods that accept parameters and return values.
• Passing parameters to methods in different ways.
• Declaring and using overloaded methods.
Module 6: Arrays
The following topics are covered in this module:
• Overview of Arrays
• Creating Arrays
• Using Arrays
After completing this module, you will be able to create, initialize, and use arrays. This includes:
• Creating, initializing, and using arrays of varying rank.
• Using command-line arguments in a C# program.
• Describing the relationship between an array variable and an array instance.
• Using arrays as parameters for methods.
• Returning arrays from methods.
Module 7: Essentials of Object-Oriented Programming
The following topics are covered in this module:
• Classes and Objects
• Using Encapsulation
• C# and Object Orientation
• Defining Object-Oriented Systems
After completing this module, you will be able to explain the basic concepts and terminology of object-oriented programming. This includes:
• Defining the terms object and class in the context of object-oriented programming.
• Describing the three core aspects of an object: identity, state, and behavior.
• Describing abstraction and how it helps you to create reusable classes that are easy to maintain.
• Using encapsulation to combine methods and data in a single class and enforce abstraction.
• Explaining the concepts of inheritance and polymorphism.
• Creating and using classes in C#.
Module 8: Using Reference-Type Variables
The following topics are covered in this module:
• Using Reference-Type Variables
• Using Common Reference Types
• The Object Hierarchy
• Namespaces in the .NET Framework
• Data Conversions
After completing this module, you will be able to use common objects and reference types. This includes:
• Describing the key differences between reference types and value types.
• Using common reference types such as string.
• Explaining how the object type works and becoming familiar with the methods it supplies.
• Describing common namespaces in the .NET Framework.
• Determining whether different types and objects are compatible.
• Explicitly and implicitly converting data types between reference types.
• Performing boxing and unboxing conversions between reference and value data.
Module 9: Creating and Destroying Objects
The following topics are covered in this module:
• Using Constructors
• Initializing Data
• Objects and Memory
• Resource Managements
After completing this module, you will be able to create, initialize, and destroy objects in a C# application. This includes:
• Using constructors to initialize objects.
• Creating overloaded constructors that can accept varying parameters.
• Describing the lifetime of an object and what happens when it is destroyed.
• Creating destructors and using Finalizemethods.
Module 10: Inheritance in C#
The following topics are covered in this module:
• Deriving Classes
• Implementing Methods
• Using Sealed Classes
• Using Interfaces
• Using Abstract Classes
After completing this module, you will be able to build new C# classes from existing classes. This includes:
• Deriving a new class from a base class and calling members and constructors of the base class from the derived class.
• Declaring methods as virtual and override or hiding them as required.
• Sealing a class so that it cannot be derived from.
• Implementing interfaces by using both the implicit and explicit methods.
• Describing the use of abstract classes and their implementation of interfaces
Module 11: Aggregation, Namespaces, and Advanced Scope
The following topics are covered in this module:
• Using Internal Classes, Methods, and Data
• Using Aggregation
• Using Namespaces
• Using Modules and Assemblie
After completing this module, you will be able to create self-contained classes and frameworks in a C# application. This includes:
• Using internal access to allow classes to have privileged access to each other.
• Using aggregation to implement powerful patterns such as Factories.
• Using namespaces to organize classes.
• Creating simple modules and assemblies.
Module 12: Operators and Events
The following topics are covered in this module:
• Introduction to Operators
• Operator Overloading
• Creating and Using Delegates
• Defining and Using Events
After completing this module, you will be able to define operators, use delegates, and add event specifications. This includes:
• Defining operators to make a class or struct easier to use.
• Using delegates to decouple a method call from a method implementation.
• Adding event specifications to a class to allow subscribing classes to be notified of changes in object state.
Module 13: Properties and Indexers
The following topics are covered in this module:
• Using Properties
• Using Indexers
After completing this module, you will be able to implement properties and indexers. This includes:
• Creating properties to encapsulate data within a class.
• Defining indexers to gain access to classes by using array-like notation.
Module 14: Attributes
The following topics are covered in this module:
• Overview of Attributes
• Defining Custom Attributes
• Retrieving Attribute Values
After completing this module, you will be able to use predefined and custom attributes. This includes:
• Using common predefined attributes.
• Creating simple custom attributes.
• Querying attribute information at run time.
Target Audience: This course is intended for experienced developers who already have programming experience in C, C++, Visual Basic, or Java. These developers will be likely to develop enterprise business solutions.