Advanced Diploma of Screen and Media - Games Development

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Comments about Advanced Diploma of Screen and Media - Games Development - On Campus - Melbourne - Victoria

  • Objectives
    Students graduate with sophisticated creative and technical abilities in this dynamic and expanding industry, as well as a comprehensive understanding of game design principles, project management and industry needs. Completion of the Advanced Diploma furthers careers in games development as well as other multimedia, design and art careers.


    Our students are already making names for themselves in the games industry.
  • Entry requirements
    There are two main ways to apply for courses at Victoria University: through the Victoria Tertiary Admissions Centre (VTAC) or by applying directly to VU.



    You are also required to attend an interview to present a portfolio.



    * Applicants should have satisfactorily completed Year 12 (VCE or equivalent).


    * Course related experience preferred but not essential.



    Applicants without the specified educational prerequisites may be eligible to enter courses if they have relevant work experience and/or can demonstrate their potential to successfully complete their chosen course.
  • Course description

    With the US $22 billion Game Industry demanding highly skilled and creative 3D & 2D Artists, Level Designers, Animators and Programmers, the Advanced Diploma of Screen and Media (Games Development ) develops your creativity and gives you the expertise and experience needed to succeed in this fast-paced industry.

     

    Taught by industry professionals, graduates of the course have been employed at companies including:

    • Torus Games
    • Blue Tongue Entertainment
    • Big Ant Studios
    • Infinite Interactive
    • Transmission
    • Blue Tongue
    • THQ
    • Red Ant

     Graduates have worked on titles including Spyro, Hellboy, Puzzle-Quest Galatrix, Sprintcars and many more. Designed with input from local game development studios, students are taught advanced artistic, conceptualisation, composition, design and programming skills using industry standard tools.

     Topics covered include:

    • iPhone, PC and Web game development
    • Animation and Motion capture
    • 3D Modelling
    • 3D Sculpting & Drawing
    • Texturing
    • Digital Matte Painting
    • Programming
    • Game Design
    • Level Design
    • Audio Design
    • Interactive Storytelling
    • Professional Development

     Technologies covered include:

    • Unity engine (programming, game design)
    • 3D Studio Max 2010 (3d modelling)
    • Motion builder 2010 (Animation, MoCap)
    • ZBrush 3, MudBox 2010 (3d sculpting)
    • Adobe Photoshop CS4 (texturing, concept art)
    • Visual Studio C# (programming)
    • Adobe Flash CS4 (2d interfaces and web games)
    • Cubase, Logic, FMOD (audio)

     Resources available include:

    • MoCap. State of the art inertial motion capture suite (XSens MVN)
    • Wacom drawing tablets (natural 2d drawing)
    • MicroScribe (3d digitising)
    • In-house floating sound recording studio
    • Late access to computer labs (Pc and Mac)
    • Wii, PS3, XBox360, iPod touches
    • Experienced teaching staff

Other programs related to electronic arts

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