ObjectivesCSU’s Bachelor of Computer Science (Games Technology) course equips students with the diverse skills necessary for games development along with core industrial information technology (IT) knowledge.
Academic titleBachelor of Computer Science (Games Technology)
Course descriptionIncluding Bachelor of Computer Science (Games Technology) (Honours)
About the course
Games technology is at the forefront of computer science development.
This exciting degree was the first undergraduate degree course in Australia to specialise in games technology and represents a new direction in specialist training. Students will gain knowledge of human/computer interaction, software development and implementation and hardware design concepts. Students may choose the industry placement program and gain exposure to industry leaders in games technology.
The course has been designed with a significant input from international and national games industry leaders. Subjects are taught with a significant practical component that is underpinned by the necessary theoretical foundations. Themes that run through the course are:
* advanced programming techniques
* computer graphics
* mathematics underpinning virtual world creation
* computer technology
* psychological and social influence in computer games design
* web/network technology integration
Where it will take you
This course is designed to equip graduates with the skills and knowledge to design and implement computer games at a professional level.
It has a core of computer science skills that will also provide professional recognition in the information technology industry generally. Students taking this course will be educated to a level that will provide entry to many advanced jobs. Our graduates have been employed at various mobile phone gaming companies and with platform game companies, such as Sony.
Practical experience
Students may complete up to 64 points of industrial practice by working with an industry partner on some games related software or by staying on campus and working on individual projects. Normally the industrial practice would constitute part of the student’s fourth year of the course (made up of ITC318 and/or ITC319 . However, students have the option of accumulating the practical experience in smaller components mixed with extra subjects. A suite of industrial practice subjects with differing point values have been created to allow for flexibility:
ITC118 Industrial Practice 1 (8 points)
ITC119 Industrial Practice 2 (8 points)
ITC219 Industrial Practice 3 (16 points)
ITC318 Industrial Practice 4 (32 points)
ITC319 Industrial Practice 5 (32 points)
Honours
A student will only be accepted into the Honours stream if they have achieved a Credit average for the second and third year of the course, and have the Course Coordinator’s permission. The Honours year will occur in the students' fourth year of study and will normally comprise a five-subject Honours project and three coursework subjects.
Science Scholarships
CSU's Science Scholarships are available for on campus applicants to this course, providing $4000 per annum for up to four years (subject to satisfactory progress). Once awarded the Scholarship, the money is the student's to spend in the way that assists them most.
Applicants must achieve a University Admissions Index (UAI)(NSW) or ENTER(VIC) of 80 and above (inclusive of the Regional Bonus) to be eligible to receive the Scholarship.
To apply, download the Science Scholarships application form, complete all sections, then return the form to the Scholarships Officer before the end of October in the year prior to commencing your studies.
Graduation requirements
To graduate, students must satisfactorily complete 256 points, comprising 192 points of academic subjects and 64 points of industrial experience. For students in the Honours stream, determination of the grade of Honours will depend on coursework performance in year four of the course, as well as performance in the research project.